package patterns // gradient returns from fromX to toX fading from (fromR,fromG,fromB) to (toR,toG,toB) // at least that's the idea. func Gradient(fromR byte, fromG byte, fromB byte, toR byte, toG byte, toB byte, fromX int, toX int) []byte { ret := make([]byte, toX*3) var stepR float32 = (float32(toR) - float32(fromR)) / (float32(toX) - float32(fromX)) var stepG float32 = (float32(toG) - float32(fromG)) / (float32(toX) - float32(fromX)) var stepB float32 = (float32(toB) - float32(fromB)) / (float32(toX) - float32(fromX)) for i := fromX; i < toX*3; i += 3 { ret[i] = fromR + byte(float32(i/3)*stepR) ret[i+1] = fromG + byte(float32(i/3)*stepG) ret[i+2] = fromB + byte(float32(i/3)*stepB) } return ret } func GradientPanel(w int, h int, fromColour RGBcolor, toColour RGBcolor) [][]RGBcolor { out := FillPanel(w, h, 255, 0, 0) var stepR float32 = (float32(toColour[0]) - float32(fromColour[0])) / float32(w) var stepG float32 = (float32(toColour[1]) - float32(fromColour[1])) / float32(w) var stepB float32 = (float32(toColour[2]) - float32(fromColour[2])) / float32(w) for y := 0; y < h; y++ { for x := 0; x < w; x++ { out[x][y][0] = fromColour[0] + byte(float32(x)*stepR) out[x][y][1] = fromColour[1] + byte(float32(x)*stepG) out[x][y][2] = fromColour[2] + byte(float32(x)*stepB) } } return out }