package patterns // gradient returns from fromX to toX fading from (fromR,fromG,fromB) to (toR,toG,toB) // at least that's the idea. func Gradient(fromR byte, fromG byte, fromB byte, toR byte, toG byte, toB byte, fromX int, toX int) []byte { ret := make([]byte, toX*3) var stepR float32 = (float32(toR) - float32(fromR)) / (float32(toX) - float32(fromX)) var stepG float32 = (float32(toG) - float32(fromG)) / (float32(toX) - float32(fromX)) var stepB float32 = (float32(toB) - float32(fromB)) / (float32(toX) - float32(fromX)) for i := fromX; i < toX*3; i += 3 { ret[i] = fromR + byte(float32(i/3)*stepR) ret[i+1] = fromG + byte(float32(i/3)*stepG) ret[i+2] = fromB + byte(float32(i/3)*stepB) } return ret }