Fix centering of plasma
Signed-off-by: Martyn Ranyard <m@rtyn.berlin>
This commit is contained in:
parent
688084094a
commit
d534eb36cd
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@ -26,6 +26,10 @@ var currentEffect queue.QueueItem
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var globalEffectChannel = make(chan queue.QueueItem, 1024)
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var globalEffectChannel = make(chan queue.QueueItem, 1024)
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var universeCount int = 0
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var universeCount int = 0
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var overrideEffect queue.QueueItem
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var overrideFlag = make(chan queue.QueueItem, 1)
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var previousEffect queue.QueueItem
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func foreverLoop() {
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func foreverLoop() {
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for /*ever*/ {
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for /*ever*/ {
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time.Sleep(40 * time.Millisecond) //25fps
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time.Sleep(40 * time.Millisecond) //25fps
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@ -55,7 +59,7 @@ func main() {
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}
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}
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}
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}
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fmt.Printf("Starting webserver on port %d\n", listenPort)
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fmt.Printf("Starting webserver on port %d\n", listenPort)
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webserver.HandleHTTP(globalEffectChannel, listenPort)
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webserver.HandleHTTP(globalEffectChannel, listenPort, overrideFlag)
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}()
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}()
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PanelIP := os.Getenv("PANEL_IP")
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PanelIP := os.Getenv("PANEL_IP")
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@ -113,9 +117,24 @@ func main() {
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e.Effect = "plasma"
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e.Effect = "plasma"
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e.Speed = 40
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e.Speed = 40
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globalEffectChannel <- e
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globalEffectChannel <- e
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e.Effect = "queue"
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overrideEffect = e
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go func() {
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go func() {
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for /*ever*/ {
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for /*ever*/ {
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if len(overrideFlag) > 0 {
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e = <-overrideFlag
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if e.Effect == "queue" {
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fmt.Printf("Returning to queue : %s\n", currentEffect.Effect)
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overrideEffect = e
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currentEffect = previousEffect
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} else {
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fmt.Printf("Overriding with : %s\n", e.Effect)
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previousEffect = currentEffect
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overrideEffect = e
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currentEffect = e
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}
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}
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if overrideEffect.Effect == "queue" {
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if currentEffect.Duration > 0 {
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if currentEffect.Duration > 0 {
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currentEffect.Duration -= 40
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currentEffect.Duration -= 40
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} else {
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} else {
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@ -127,6 +146,7 @@ func main() {
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}
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}
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}
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}
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}
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}
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}
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var rearranged [][]byte
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var rearranged [][]byte
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switch currentEffect.Effect {
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switch currentEffect.Effect {
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case "line":
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case "line":
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@ -93,13 +93,14 @@ func PlasmaPanel(w int, h int, speed uint16) [][]RGBcolor {
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}
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}
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offset := 0.5 // center offset
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offset := 0.5 // center offset
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scale := math.Pi * 2.0 / float64(w)
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scaleW := math.Pi * 2.0 / float64(w)
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scaleH := math.Pi * 2.0 / float64(h)
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for y := 0; y < h; y++ {
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for y := 0; y < h; y++ {
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for x := 0; x < w; x++ {
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for x := 0; x < w; x++ {
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u := math.Cos((float64(x) + offset) * scale)
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u := math.Cos((float64(x) + offset) * scaleW)
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v := math.Cos((float64(y) + offset) * scale)
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v := math.Cos((float64(y) + offset) * scaleH)
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j := math.Cos(offset * scale) // 2D - No Z
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j := math.Cos(offset * scaleW) // 2D - No Z
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e := (u + v + j + 3.0) / 6.0
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e := (u + v + j + 3.0) / 6.0
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r, g, b := colorPlasmaFromFloatVal(palletteOffset + e)
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r, g, b := colorPlasmaFromFloatVal(palletteOffset + e)
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var rgb [3]byte
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var rgb [3]byte
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