LEDController-old/main.go

115 lines
3.8 KiB
Go
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package main
import (
"fmt"
"log"
"time"
webserver "git.martyn.berlin/martyn/LEDController/internal/webserver"
queue "git.martyn.berlin/martyn/LEDController/internal/queue"
remapping "git.martyn.berlin/martyn/LEDController/internal/remapping"
patterns "git.martyn.berlin/martyn/LEDController/internal/patterns"
"github.com/Hundemeier/go-sacn/sacn"
)
type RGBcolor = [3]byte
var currentFrame [2][512]byte
var channels [2]chan<-[512]byte
var sema = make(chan struct{}, 1) // a binary semaphore guarding currentFrame
var currentEffect queue.QueueItem;
var globalEffectChannel = make(chan queue.QueueItem, 1024)
func foreverLoop() {
for /*ever*/ {
time.Sleep(40 * time.Millisecond) //25fps
for u := 0; u < 2; u++ {
sema <- struct{}{} // acquire token
channels[u] <- currentFrame[u]
<- sema
}
}
}
func main() {
go func() {
fmt.Printf("Starting webserver on port %s\n", "5353")
webserver.HandleHTTP(globalEffectChannel)
}()
//instead of "" you could provide an ip-address that the socket should bind to
trans, err := sacn.NewTransmitter("", [16]byte{1, 2}, "test")
if err != nil {
log.Fatal(err)
}
//activates the universes
for i := 0; i < 2; i++ {
channels[i], err = trans.Activate(uint16(i+1))
//deactivate the channel on exit
defer close(channels[i])
trans.SetMulticast(uint16(i+1), false) //this specific setup will not multicast on windows,
trans.SetDestinations(uint16(i+1), []string{"192.168.1.139"})
}
// Plasma for start frame
rearranged := remapping.SliceRearrange(68, 4, true, remapping.XYGridToLinear(68, 4, patterns.PlasmaPanel(68, 4, 40)))
currentFrame[0] = remapping.Slice512(rearranged[0])
currentFrame[1] = remapping.Slice512(rearranged[1])
var e queue.QueueItem
e.Effect = "red"
e.Duration = 40 * 50
globalEffectChannel <- e
e.Effect = "plasma"
e.Duration = 0
e.Speed = 40
globalEffectChannel <- e
go func() {
for /*ever*/ {
if currentEffect.Duration > 0 {
currentEffect.Duration -= 40
} else {
if len(globalEffectChannel) > 0 {
currentEffect = <- globalEffectChannel
}
}
var rearranged [][]byte
switch currentEffect.Effect {
case "line":
rearranged = remapping.SliceRearrange(68, 4, true, remapping.XYGridToLinear(68, 4, patterns.ZigZag(68, 4)))
case "plasma":
rearranged = remapping.SliceRearrange(68, 4, true, remapping.XYGridToLinear(68, 4, patterns.PlasmaPanel(68, 4, currentEffect.Speed)))
case "red":
rearranged = remapping.SliceRearrange(68, 4, false, remapping.XYGridToLinear(68, 4, patterns.RedPanel(68,4)))
case "random":
rearranged = remapping.SliceRearrange(68, 4, false, remapping.XYGridToLinear(68, 4, patterns.RandomColourPanel(68,4,currentEffect.Speed)))
case "linearplasma":
rearranged = remapping.SliceRearrange(68, 4, false, patterns.LinearPlasma(68*4))
case "gradientred":
rearranged = remapping.SliceRearrange(68, 4, false, patterns.Gradient(255, 0, 0, 0, 0, 255, 0, 68*4))
case "sine":
var black patterns.RGBcolor
var red patterns.RGBcolor
red[0] = 255
rearranged = remapping.SliceRearrange(68, 4, true, remapping.XYGridToLinear(68, 4, patterns.Sinewave(68, 4, black, red, currentEffect.Speed)))
case "sinechase":
var black patterns.RGBcolor
var red patterns.RGBcolor
red[0] = 255
rearranged = remapping.SliceRearrange(68, 4, true, remapping.XYGridToLinear(68, 4, patterns.SineChase(68, 4, black, red, currentEffect.Speed)))
default:
rearranged = remapping.SliceRearrange(68, 4, false, remapping.XYGridToLinear(68, 4, patterns.FillPanel(68,4, 128,0,128)))
}
//rearranged := remapping.SliceRearrange(68,4,true,linearPlasma(68*4))
sema <- struct{}{} // acquire token
currentFrame[0] = remapping.Slice512(rearranged[0])
currentFrame[1] = remapping.Slice512(rearranged[1])
<- sema
time.Sleep(40 * time.Millisecond)
}
}()
foreverLoop();
}