2020-05-16 18:31:25 +00:00
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package patterns
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2020-05-19 10:48:47 +00:00
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import (
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"math"
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)
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2020-05-16 18:31:25 +00:00
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type RGBcolor = [3]byte
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2020-05-19 10:48:47 +00:00
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func floatColorToIntColor(val float64) byte {
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return byte(val*256 - 0.5)
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}
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2020-05-16 18:31:25 +00:00
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func plasmaRGBFromVal(val byte) (byte, byte, byte) {
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var r byte
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var g byte
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var b byte
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if val < 85 {
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r = val * 3
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g = 255 - r
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b = 0
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} else if val < 170 {
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b = (val - 85) * 3
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r = 255 - b
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g = 0
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} else {
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g = (val - 170) * 3
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b = 255 - g
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r = 0
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}
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return r, g, b
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}
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func LinearPlasma(l int) []byte {
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line := make([]byte, l*3)
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for i := 0; i < l*3; i += 3 {
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val := byte(i % 256)
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r, g, b := plasmaRGBFromVal(val)
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line[i] = r
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line[i+1] = g
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line[i+2] = b
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}
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return line
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}
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2020-05-19 10:48:47 +00:00
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func linearFromVal(val byte) (byte, byte, byte) {
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var r byte = val
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var g byte = 0
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var b byte = 0
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return r, g, b
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}
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func positiveModF(val float64) float64 {
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_, val = math.Modf(val)
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if val < 0 {
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return val + 1.0
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}
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return val
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}
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func colorPlasmaFromFloatVal(val float64) (byte, byte, byte) {
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var r byte
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var g byte
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var b byte
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val = positiveModF(val) * 3.0
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if val < 1.0 {
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r = floatColorToIntColor(val)
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g = floatColorToIntColor(1.0 - val)
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b = 0
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} else if val < 2.0 {
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b = floatColorToIntColor(val - 1.0)
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r = floatColorToIntColor(1.0 - (val - 1.0))
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g = 0.0
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} else {
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g = floatColorToIntColor(val - 2.0)
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b = floatColorToIntColor(1.0 - (val - 2.0))
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r = 0.0
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}
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return r, g, b
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}
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var palletteOffset float64 = 0.0
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2020-05-16 18:31:25 +00:00
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func PlasmaPanel(w int, h int, speed uint16) [][]RGBcolor {
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grid := make([][]RGBcolor, w)
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for i := 0; i < w; i++ {
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grid[i] = make([]RGBcolor, h)
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}
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2020-05-19 10:48:47 +00:00
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// pbrook didn't say what DT is for... so it resolves to 0.05
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palletteOffset -= 0.05 / 1.0
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if palletteOffset < 0 {
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palletteOffset += 1.0
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2020-05-16 18:31:25 +00:00
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}
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2020-05-19 10:48:47 +00:00
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offset := 0.5 // center offset
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scale := math.Pi * 2.0 / float64(w)
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2020-05-16 18:31:25 +00:00
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for y := 0; y < h; y++ {
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for x := 0; x < w; x++ {
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u := math.Cos((float64(x) + offset) * scale)
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v := math.Cos((float64(y) + offset) * scale)
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2020-05-19 10:48:47 +00:00
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j := math.Cos(offset * scale) // 2D - No Z
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e := (u + v + j + 3.0) / 6.0
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r, g, b := colorPlasmaFromFloatVal(palletteOffset + e)
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2020-05-16 18:31:25 +00:00
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var rgb [3]byte
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rgb[0] = r
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rgb[1] = g
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rgb[2] = b
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grid[x][y] = rgb
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}
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}
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return grid
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2020-05-19 10:48:47 +00:00
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}
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